![]() Working on improving the happiness of your residents is feels like an ever-changing puzzle that’s unique to the city you’ve built, which is really cool. Maintaining your population’s happiness is a big part of attracting new residents, and keeping people happy involves investing time and money into making improvements across 11 different criteria like transportation, education, and waste disposal. If you want your city to thrive in TheoTown, you need to do more than simply provide basic homes and jobs. If you have a lot of residential zones, for example, those folks would like jobs and/or places to shop, so you need to build commercial and industrial zones to compensate. As each zone gets built up, they also create demand for a different kind of zone. No matter what property type you’re building, each one needs power, water, and road access at the very least. What you do have to worry about though is supplying these zones effectively. Using this system, you can kind of paint in broad strokes for each area of your city without having to worry too much about placing tons of individual structures or buildings. It’s a city-builder where-at its core-you’re balancing three different kinds of land use (industrial, commercial, and residential) to create a thriving community. TheoTown is cut from the same cloth as Sim City 2000. TheoTown is an incredibly detailed game that scratches that Sim City itch so hard it’s possible to overlook some of its very rough edges. Almost instantly I realized I was wrong though. ![]() So, when TheoTown made the jump from Android to iOS, I was admittedly a bit skeptical. After the somewhat disappointing Pocket City, I hesitate whenever I hear a premium city builder is coming to mobile. ![]()
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