![]() ![]() I'm investigating with debugger, my resolution is set to 800圆00 and when a video starts playing the function "dxwCore::SetScreenSize" is getting called with the parameters "640" and "600" when it should be "800" and "600" If it could scale the height too then it would be awesome! But if it's not possible to scale the height then it would be fine too if it doesn't scale the video at all, that way i can try to center the video in the screen later on my own (or try to stretch it somehow) For any reason it does only scale the width of the video. So apperently DxWnd thinks it needs to scale when a cutscene starts playing when it actually shouldn't scale since the window was not resized. ![]() Just noticed I can semi bypass the Bug when i enable CENTERTOWIN (it does not center it properly tho), so I guess the bug is somewhere in your scaling code? The problem I mean is only about the cutscenes, I added a screenshot below The two screenshots you are showing are normal, don't worry about that (I have centered it already in newer versions) System.ArgumentException: Font 'Comic Sans MS' does not support style 'Regular'.Īt ()Īt (FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)Īt (String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)Īt (String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet)Īt () ![]() ![]() This problem doesn't happen on my other pc, so it won't stop me, but I thought you may want to know to fix it, just in case it is happening to others. Unfortunately, I get an error about a missing font and Dune2000Config.exe terminates. I guess the higher resolution can be set by running "Dune2000Config.exe", since the game itself doesn't seem to allow chosing a different resolution. ![]()
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